![]() Sometimes you do too, which kills the golem obviously. You’ll be using iron golems, which die occasionally. He doesn’t need leech, your skeletons take most hits on trash, and you can't leech most bosses. He’s 90% responsible for making the corpses you need to start chaining CE and wreck everything - this is part of why it slows down so much in full games. Your merc’s job is to do the most damage possible. Infinity – giant thresher is ideal, otherwise thresher. MF has big diminishing returns and more isn’t as good as you might think.įort ebug – for this build treachery is bad With just perf travs & gheeds, and enigma, you’ll have 180mf at level 90 with zero impact on your kill speed or survivability. Once you have 15 skeletons, and around 20 revives with only 1 point invested, you’re fine and more skills don't help as much as with other builds. Gheeds is worth it over an additional skiller. You’ll need one charm with any amount of fhr to hit the breakpoint at 56, with the spirit giving you 55. Use SCs to fill out resists, raise life/mana, or boost mf, depending on needs Some guides say it’s not important, those guides are for a less effective and/or budget necro. You definitely want max resists btw, or at least as much as you can get while you work on it. Last but not at all least, the more life & resists on this stuff, the better. You'll want a str roll or 2 also, since you'll lose the str from beast when swapped for BO and may not have enough to equip the BO spirit. You’ll want a mana roll on at least 1-2 of those items, 800 mana with BO is a good minimum number to shoot for. The circ and jewelry are where your budget (b.net) or luck (single player) will really come into play. If it doesn’t work for the AP, at least try to use an elite base. If these 3 items rolled well enough, you’ll have 95+ to equip the travs, then it’s enough for an AP enigma. Necro base str is 15, if your torch + anni combine to give you 43 you equip the beast double axe for another 25-40. The goal is to not spend any points in str (and obviously none in dex or energy). This also means that the ideal ammy is rare, giving it potentially 6 affixes instead of the 4 on a craft. You’ve got a lot of stuff to make up for due to the beast having nothing but fanaticism and str. You’re better off with two good fcr rings and a 10fcr ammy, the +1 on the bk/soj you could wear with a 2/20 ammy doesn’t benefit the build all that much. It’s vital for teleporting as fast as possible thus making the character more efficient and survivable, and the fhr breakpoint is easy to hit and aids in survivability. 125 fcr is the max necro breakpoint, they share cast frames with paladins and are 2nd fastest behind sorc/barb frames. The breakpoints we’re hitting are 125 fcr and 56 fhr. ![]() Weapon: Beast double axe, fanaticism is required Plenty of pros out there know the ropes, but I don’t think any have written a guide, so here goes. I’ve read no other summoner guide that comes close, and there's a lot of bad info out there about the build. Yet a lot of people don’t know how to do the build properly and how good it really is. He’s remarkably effective and versatile, there’s nothing he doesn’t do well. He requires no prebuff or situational gear taking up precious space in the stash. However at p5 or below he is at least comparably fast, if not faster, to most other builds for most content. If you need to obliterate everything efficiently in a full game, go hdin, lit sorc, java, etc. While he’s safe and capable in full games, he slows down disproportionately due to the build’s mechanics, irrespective of gear quality, and becomes inefficient. This character does best on /players 5 or less (eg. It assumes access to high-end gear and intermediate game knowledge on the reader’s part. This guide is for making the best PvM summon necro possible, capable of doing every single thing in the game safely, efficiently, and with respectable MF.
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